Answer by akguldeniz
only legacy animations can be play with scripts. you can set it with debug mode
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i think you can create xml file with unity engine and read it with php than write to database
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you can add your raycast function a if checking by object name. if hits of an target name than add another functions for clicking and boat. for example var hit : RaycastHit; if...
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you can use GetKeyUp or GetKeyDown. and if you want this just one time you can create a boolean variable for example var turn = true; if(Input.GetKeyDown.("w") && turn == true){ //rotate script...
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i found out why. i was using Network.Destroy(gameObject); but i fix it with Network.RemoveRPCs(networkView.viewID); Network.Destroy(gameObject);
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could be hardware problem? one of my games allways crush too then i figure out it was coz of computer's ram and cpu issue
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this is just an idea but you can add this force inside of every bullets. this scripts crates bullets and try to force them. crete bullets and put their awakefunction; function Awake () {...
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you need to add them as a child of your character and add them their own scripts.
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solved it. motor torque stays if you wont give a new value. correct code is if(rigidbody.velocity.magnitude
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i found a solution like that. put on damage calculator script on the child body collider object and make my calculatings on them. if i try to do on main object, still calculating wheels pressure as a...
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