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Answer by akguldeniz

only legacy animations can be play with scripts. you can set it with debug mode

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Answer by akguldeniz

i think you can create xml file with unity engine and read it with php than write to database

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Answer by akguldeniz

you can add your raycast function a if checking by object name. if hits of an target name than add another functions for clicking and boat. for example var hit : RaycastHit; if...

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Answer by akguldeniz

you can use GetKeyUp or GetKeyDown. and if you want this just one time you can create a boolean variable for example var turn = true; if(Input.GetKeyDown.("w") && turn == true){ //rotate script...

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Answer by akguldeniz

Destroy(this.gameObject) may works

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Answer by akguldeniz

i found out why. i was using Network.Destroy(gameObject); but i fix it with Network.RemoveRPCs(networkView.viewID); Network.Destroy(gameObject);

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Answer by akguldeniz

could be hardware problem? one of my games allways crush too then i figure out it was coz of computer's ram and cpu issue

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Answer by akguldeniz

this is just an idea but you can add this force inside of every bullets. this scripts crates bullets and try to force them. crete bullets and put their awakefunction; function Awake () {...

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Answer by akguldeniz

you need to add them as a child of your character and add them their own scripts.

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Answer by akguldeniz

solved it. motor torque stays if you wont give a new value. correct code is if(rigidbody.velocity.magnitude

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Answer by akguldeniz

i found a solution like that. put on damage calculator script on the child body collider object and make my calculatings on them. if i try to do on main object, still calculating wheels pressure as a...

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